Pokémon Legends: Z-A - A Fresh Evolution While Remaining True to Its Origins

I'm not sure precisely when the tradition started, but I consistently call every one of my Pokémon trainers Malfunction.

Be it a core franchise title or a side project like Pokkén Tournament DX and Pokémon Go — the moniker always stays the same. Glitch switches from male to female avatars, with dark and violet hair. Occasionally their style is impeccable, as seen in Pokémon Legends: Z-A, the newest installment in the enduring franchise (and one of the more style-conscious releases). Other times they're limited to the assorted academic attire designs of Pokémon Scarlet & Violet. Yet they're always Malfunction.

The Ever-Evolving Realm of Pokémon Games

Much like my trainers, the Pokemon titles have transformed across releases, some superficial, others significant. But at their heart, they stay identical; they're consistently Pokemon through and through. The developers discovered an almost flawless gameplay formula some three decades back, and has only truly attempted to innovate upon it with games such as Pokémon Legends: Arceus (new era, your character is now in danger). Throughout all version, the fundamental mechanics cycle of capturing and fighting alongside adorable monsters has remained consistent for almost as long as my lifetime.

Breaking the Mold in Pokémon Legends: Z-A

Similar to Arceus before it, with its lack of arenas and emphasis on creating a Pokédex, Pokémon Legends: Z-A introduces multiple deviations to that framework. It's set entirely in one place, the French capital-inspired Lumiose City from Pokémon X and Y, abandoning the region-spanning journeys of previous titles. Pokémon are intended to live together alongside people, battlers and civilians, in ways we have merely seen glimpses of before.

Even more drastic than that Z-A's live-action battle system. It's here the franchise's near-perfect core cycle undergoes its biggest evolution to date, swapping methodical turn-based fights for something more chaotic. And it's immensely fun, despite I find myself ready for a new traditional entry. Though these changes to the traditional Pokemon recipe sound like they create a completely new adventure, Pokémon Legends: Z-A is as familiar as every other Pokemon game.

The Core of the Adventure: The Z-A Championship

Upon first arriving in Lumiose City, whatever plans your custom avatar planned as a visitor get abandoned; you're promptly recruited by the female guide (if playing as a male character; Urbain for female characters) to join their squad of trainers. You're gifted one of her Pokémon as your starter and are sent into the Z-A Championship.

The Royale is the epicenter in Pokémon Legends: Z-A. It's similar to the classic "arena symbols to final challenge" progression from earlier titles. However here, you fight several opponents to gain the opportunity to compete in a promotion match. Win and you'll be promoted to a higher tier, with the ultimate goal of achieving rank A.

Real-Time Combat: A New Approach

Character fights take place during nighttime, and sneaking around the designated battle zones is quite enjoyable. I'm constantly attempting to surprise an opponent and launch an unopposed move, because all actions occur instantaneously. Moves function with cooldown timers, indicating you and your opponent can sometimes attack each other concurrently (and knock each other out simultaneously). It's a lot to adjust to initially. Despite playing for nearly 30 hours, I still feel that there is much to master in terms of employing my creatures' attacks in ways that work together synergistically. Positioning also plays a major role during combat as your Pokémon will follow you around or go to designated spots to execute moves (some are long-range, while others need to be in close proximity).

The live combat makes battles go so fast that I often sometimes cycling of attacks in the same order, even when this results in a less effective approach. There's no time to pause in Z-A, and plenty of chances to get overwhelmed. Pokémon battles rely on feedback post-move execution, and that information is still present on screen in Z-A, but flashes past rapidly. Sometimes, you cannot process it since diverting attention from your opponent will spell immediate defeat.

Exploring Lumiose City

Away from combat, you will traverse Lumiose City. It's relatively small, though tightly filled. Far into the adventure, I'm still discovering new shops and elevated areas to explore. It is also full of charm, and fully realizes the concept of Pokémon and people coexisting. Common bird Pokemon inhabit its pathways, taking flight when you get near similar to actual pigeons getting in my way when walking in New York City. The Pan Trio monkeys gleefully hang on streetlights, and bug-Pokémon such as Kakuna attach themselves on branches.

A focus on city living is a new direction for the franchise, and a welcome one. Nonetheless, exploring Lumiose becomes rote eventually. You might discover a passage you haven't been to, but you wouldn't know it. The architecture is devoid of personality, and many elevated areas and underground routes provide minimal diversity. While I never visited Paris, the inspiration for Lumiose, I've lived in NYC for almost ten years. It's a metropolis where no two blocks differs, and they're all vibrant with differences that give them soul. Lumiose City doesn't have that. It features tan buildings with blue or red roofs and simply designed balconies.

Where The Metropolis Really Excels

In which the city really shines, oddly enough, is indoors. I adored how Pokémon battles within Sword and Shield occur in football-like stadiums, providing them real weight and importance. On the flipside, fights within Scarlet and Violet happen in a field with few spectators watching. It's a total letdown. Z-A strikes a middle ground between both extremes. You will fight in eateries with diners observing as they dine. An elite combat club will extend an invitation to a competition, and you will combat on its penthouse court with a chandelier (not Chandelure) suspended overhead. The most memorable spot is the elegantly decorated headquarters of the Rust Syndicate with its moody lighting and purple partitions. Various individual combat settings overflow with personality missing in the overall metropolis as a whole.

The Familiarity of Repetition

During the Royale, as well as subduing wild powered-up creatures and filling the creature index, there's an inescapable feeling of, {"I

Natalie Douglas
Natalie Douglas

A seasoned product reviewer with a passion for uncovering the best gadgets and gear for everyday life.